![]() ![]() This also applies if you’re using the Ichimonji: Double Combat Art. You’ll get your hits in, and you won’t take damage. Then see the previous rule and block immediately after your second attack.Īttack twice, and then block. There’s a simple way to counteract this: Limit yourself to attacking twice in a row. ![]() The single most annoying way to take damage in Sekiro goes like this: You attack when it’s clearly safe, and then your enemy ignores that, attacks, and you watch a huge chunk of your health bar evaporate. Block as a default, which probably means you should block more than you think you need to. If you think you’re probably OK to attack but you’re not quite sure, block. Take those two things together, and you’ve got a plan. It’s a useful mental model to make you (and us!) fear getting hit above all else - and make you behave smarter. No, that’s not always true, but that’s not the point. Just go ahead and assume that taking a hit will donate half of your health to your enemy. We swear we’ve hit the block button approximately 14 billion times, only to watch ourselves watch a sword fly at our unguarded face.Įvery hit you take from Isshin inflicts an incredible amount of Vitality damage. Our biggest gripe about Sekiro is that it demands precision, but it isn’t as responsive as we want it to be. These are our four easy-to-remember rules that will help you survive, no matter what phase you’re in. We’ll break down each phase below, but we wanted to distill our advice for dealing with Isshin, the Sword Saint first. General tips - Do these four things to beat Isshin, the Sword Saint The video above shows the entire fight in about 45 seconds. Add in your counterattacks after his Perilous Attacks and jumps, and this fight isn’t nearly as complicated as it first seems. He might block sometimes, but (nearly) every swing you take will drive up his Posture damage. The short answer here is: Always be on offense.Īside from the Perilous Attacks we talked above, you can disrupt most of his other attacks by just attacking. Most of this fight is about responding to Genichiro, Way of Tomoe’s attacks, but we should also point out what to do when you’re on offense. We’re not dismissing his attacks, but there’s a way to basically make them moot. The answer to these attacks is to Deflect what you can, and block (absorb) everything else. We’re going to just lump every other minor attack he has into “other.” He swings his regular sword and fires (surprisingly strong) arrows. It’s oddly a slow attack - even if you’re close and attacking, you’ll likely still have time to dodge. Your best move is to dodge to the side, then follow up with an attack or two. Genichiro’s other move when he’s frustrated is to leap straight up in the air and crash back down with an overhand swing. Just get ready for the Mortal Draw, and then move on. Don’t rush, and don’t bother trying to deal any damage. ![]() Starting the fightĪs you walk toward Genichiro after his cutscene, he’ll start with his Mortal Draw attack. Let’s talk about Genichiro’s attacks, how to identify them, and what you should do about them. We’ll break down his attacks below so you know what to avoid and can spot your chances to attack. His attacks are brutal and will obliterate your Vitality and Posture if you’re not careful. That doesn’t mean attacking indiscriminately, though. Genichiro’s Posture doesn’t drain quickly, so your job is to just keep pounding away until you break him. The best way to make sure Genichiro doesn’t get to use his moves on you is to kill him before he gets the chance. General strategiesīoth this fight and the one that follows pit you against enemies with a repertoire nearly as vast as yours. And that means you have to be ready for everything he throws at you. Genichiro will drain your health completely with only a couple hits. This may be a teaser fight for a much larger fight to follow, but it’s still deadly. It’s invaluable both in this fight and the one that follows. ![]() The only special move we consider a requirement is the Mikiri Counter. If you’re careful and read our advice below, you’ll be able to get through this fight (mostly) unharmed and pretty quickly. Save your items and Spirit Emblems for what comes next. Spoiler: This fight is a one-Deathblow prologue to a much harder, much longer fight. He’s stronger this time, and he’s got a few new tricks.
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